Advanced Class Guide | Rules | Gear | Weapon Special Abilities | Spirit-Hunting

Spirit-Hunting

Aura: moderate conjuration
CLl: 8th
Price: +1 bonus
Weight: -

A spirit-hunting weapon excels against enemies with either the mystery or spirit class feature (but has no effect against a shaman who has a temporary bond to the appropriate spirit by way of the wandering spirit class feature or similar effect). Against a designated foe, the weapon's enhancement bonus is 2 better than its actual bonus. It also deals 2d6 additional points of damage against such foes. When combined with abilities like bane or blood-hunting, the enhancement bonus increases granted by these abilities do not stack, but an additional 1d6 points of damage are added to the additional damage for each special ability beyond the first. (For example, a bane spirit-hunting weapon would deal 3d6 additional points of damage, and a bane blood-hunting spirit-hunting weapon would deal 4d6 additional points of damage.) To randomly determine a weapon's designated foe, roll on the following table. Other designated foes are possible, but most of these weapons are tuned against creatures with the following mysteries or spirits.

d%Designated Foe
01–10Battle
11–20Bones
21–30Flame
31–40Heavens
41–50Life
51–60Lore
61–70Nature
71–80Stone
81–90Waves
91–00Wind